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- mcfunction 60.6%
- Java 39.4%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| datapack/bingo | ||
| gradle/wrapper | ||
| src/main | ||
| .gitattributes | ||
| .gitignore | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
Bingo-Lobby
A mod for our Bingo server lobby world. The mod is enabled by setting the gamerule bingoLoby to true.
Suggested service.properties
difficulty=peaceful
gamemode=adventure
level-type=minecraft\:normal
Parkour
Beds can be placed as parkour checkpoints:
Set the custom_data component for the foot end of the bed: /data modify block <x> <y> <z> components.minecraft:custom_data.parkour_checkpoint set value <checkpoint_number>
A player can be teleported to their most recent parkour checkpoint with the /resumeparkour <player> command.
Players can return to the lobby with the /quitparkpur command.
The time it takes to teleport a player after entering a nether portal can be configured with /gamerule playersNetherPortalDefaultDelay <ticks>.
To reset a players progress, execute /scoreboard players reset <username> parkour_checkpoint.